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141. What!?!? Why jump fatigue? - in EVE New Citizens Q&A [original thread]
The goal was to limit power projection. If you want to move a capital fleet to the other side of the map, it takes time and planning.
- by Do Little - at 2017.06.01 12:05:57
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142. Deep Space Exploration - in Player Features and Ideas Discussion [original thread]
Eve lore already has a Jovian wormhole drive - see the Inheritance chronicle. Sansha stole it and use it for incursions. Presumably SoCT are custodians of this technology. Think of a jump drive that doesn't need a cyno - pretty disruptive if CCP...
- by Do Little - at 2017.06.01 08:26:35
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143. Help a Logibro - in Player Features and Ideas Discussion [original thread]
Or use a drone.
- by Do Little - at 2017.06.01 07:50:46
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144. Ice or ore? - in Science and Industry [original thread]
Ice is profitable but Ice is also very competitive. Fields are small and respawn 4 hours after they deplete you'll need to keep track and catch the spawn to do well. Once the fleets arrive the ice disappears quickly. Ice products are used to fuel...
- by Do Little - at 2017.06.01 07:48:14
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145. Blueprint Havoc - in EVE General Discussion [original thread]
If you select the blueprint from the lower pane of the industry tool it loads quickly but it can take a while for the tool itself to launch - also sensitive to the number of blueprints you have. I tend to load it as soon as I log in and minimize r...
- by Do Little - at 2017.06.01 07:36:20
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146. combining items - in EVE New Citizens Q&A [original thread]
When you're docked and have the fitting window open, simply drag the ammo on top of the weapon. In space, right click the weapon and load the ammo you want. Edit: in space, ammo needs to be in your cargo hold!
- by Do Little - at 2017.06.01 07:28:14
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147. Deep Space Exploration - in Player Features and Ideas Discussion [original thread]
I believe Kuiper belt and Oort cloud surrounding existing systems should be candidates for "new space" when CCP gets around to that. Kuiper is within range of a warp drive , Oort will require player built stargates at 0.8ly -3.2ly distant (from Ea...
- by Do Little - at 2017.05.31 13:10:32
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148. Help to choose new ship for agent missions - in EVE New Citizens Q&A [original thread]
If you already have decent drone skills, I would train for the Vexor. It only takes a few hours to train Gallente frigate level 3 to unlock destroyers. Amarr have some bonused drone boats but they are aimed more at PVP than PVE. This is a balan...
- by Do Little - at 2017.05.31 12:08:38
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149. Diversity in Mining Ships - in Player Features and Ideas Discussion [original thread]
Why 27 ships when the 12 we have are doing a perfectly good job. New Eden is well stocked with minerals which indicates that mining is working. If it's not working the way you want - consider a different career.
- by Do Little - at 2017.05.31 08:38:02
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150. Tech 3 Ships - in Ships and Modules [original thread]
I believe generalization is definitely CCP's vision for the T3s. The Eve equivalent of a Shopsmith tool - good at everything, best at nothing. The removable rigs are a big step to achieving that vision. Other than that, I expect them to dial back ...
- by Do Little - at 2017.05.31 08:28:14
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151. Which Force Auxiliary? - in Ships and Modules [original thread]
Your corp/alliance should have doctrine fits for capitals. Force auxiliaries you need to decide if you will be repairing shield or armor and whether the ship will be solo or part of a cap chain. They are all the right choice in the right situation.
- by Do Little - at 2017.05.31 08:13:50
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152. They, Robots (3 of 5) Objectives - Cannot produce the robots - in Science and Industry [original thread]
Put the blueprint and all build materials in your item hangar at the factory. You can select input and output locations but, if you don't, the job will deliver to the same place the blueprint was located.
- by Do Little - at 2017.05.31 08:07:21
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153. ME / PE / Copying from another station. - in Science and Industry [original thread]
The blueprint must be in the facility where you intend to submit the job. If the print is physically located in an NPC station - that is the only place you can use it. If you want to research at a Citadel, you have to take the blueprint there. N...
- by Do Little - at 2017.05.30 20:47:07
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154. Help to choose new ship for agent missions - in EVE New Citizens Q&A [original thread]
More information will be useful. It's not possible to estimate your skills and experience based on the age of your character. Where do you want to run missions? The rats you'll be dealing with will influence the recommendation. What skills do you...
- by Do Little - at 2017.05.30 20:14:14
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155. Galactic Stagnation - in EVE General Discussion [original thread]
Players provide the diverse, connected, interdependent, adaptive entities that make Eve a complex system but, as in the real world, long tail events are rare. I suspect the upcoming conversion of outposts to faction citadels will be one of them bu...
- by Do Little - at 2017.05.30 17:45:16
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156. The numbers and faction standings - in Player Features and Ideas Discussion [original thread]
Hauling NPC trade goods used to be a thing. You could make a few ISK buying from one NPC corp and selling to another. You could also shoot NPC convoys carrying trade goods. Problem is, you could make more ISK doing just about anything else. Player...
- by Do Little - at 2017.05.30 11:40:21
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157. To: The Developers (Orca version for Individual mining) - in Player Features and Ideas Discussion [original thread]
In dangerous space you can fly stealthy - expedition frigate; cheap - retriever where a couple of loads of ore will pay for the ship; or protected as part of an alliance mining op. If you mine alone in an expensive ship - you will die. You will ...
- by Do Little - at 2017.05.30 11:23:22
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158. Orca and Ice Mining - in EVE General Discussion [original thread]
The ice mining drones mine 1000 m3 per cycle. Not sure what the minimum cycle is with skills and bonuses but it isn't supposed to be better than a barge. Orca is a fleet support ship - not a mining fleet in its own right. With 250 M3 bandwidth an...
- by Do Little - at 2017.05.30 11:07:41
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159. Mineral future platform (pre-alpha idea) - in Market Discussions [original thread]
In Eve, minerals are an infinite resource - only limited by player willingness to harvest them. The original RL purpose of a futures contract - farmers selling their crop in the spring for delivery in the fall does not apply. It becomes a trust b...
- by Do Little - at 2017.05.30 08:44:44
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160. Does ccp intend to replace all stations with citadels or just sov nu... - in EVE General Discussion [original thread]
Conquerable stations are being upgraded to faction citadels the same time as Outposts. At that point, stargates will be the only non-destructible infrastructure in sovereign nullsec. NPC stations are not. I expect CCP will make NPC stations less ...
- by Do Little - at 2017.05.30 08:33:33
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